I developed the game for very serious junipe dev game jam. Because I also had to work I couldn't put too much time, unlike my effort. But it is actually playable, to some extent.

What you will find => A wheel; to attack, to defend, to gain buff, to heal. A beatiful (!) UI that I am too tired to fix.  2 types of class and 1 type of enemy. Enourmous cursor (I had no idea it was gonna be this big.) Kind of broken map. Red dots are enemies, rest are  not made yet.

What you will not find => Damage indicators, it may not be confusing at first. No sounds, cause I didn't have time. Events and shops cause it is hard. Also no effects, maybe in the future.

Assets are from Kenney, except for the wheel which I have made.

Some info written on the screen might be in wrong language or simply wrong. You may encounter hundreds of bugs, don't worry about it. If the wheel spins, everything is working.

Published 3 days ago
StatusPrototype
PlatformsHTML5
Authorforceofwhat
GenreStrategy
Made withUnity, Blender
Tags2D, Roguelike, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

Leave a comment

Log in with itch.io to leave a comment.